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League Of Legends Stealth Rework

League Of Legends Stealth Rework

Stealth has been a tricky subject in League of Legends forever. Understanding the problems with stealth required us to dig into the underlying purpose of stealth. As it turns out, champions use stealth for two distinct purposes. Hi everyone, I have news on our Twitch and Eve reworks, or what you’ve come to recognize as the infamous 'stealth rework.' I know this has been a major pain for Twitch and especially Eve players for a long time – far too long. It’s also been tough to communicate with you guys on this. Aug 09, 2016  Huge Rengar Rework Confirmed, New Stealth Mechanic? League of Legends! Huge Rengar Rework Confirmed, New Stealth Mechanic? League of Legends! 'Like' if you enjoyed & want MORE 💙.

League of legends stealth rework build

Jump To.League of Legends patch 9.12 is now live on the PBE. While the number of changes is pretty small, almost all of them are fairly major.Most important, of course, is the arrival of the Mordekaiser rework. Following a second complete redesign, the Master of Metal is now the Iron Revenant, and his new kit makes some major changes. No more will Morde be devoid of proper CC or gap closers, but sadly, no more will he bring a ghostly dragon onto the Rift, either. Instead, he’ll be taking enemies to the Shado- sorry, Death Realm, to claim dominion over their souls.Elsewhere, some of the bigger champion tests from return, but are unlikely to launch with this update.

There’s also some changes to Sylas and Corrupting Potion that are likely to prove impactful, as well as, of course, a host of new skins. Jhin, Karma, and Shaco all join the Dark Star skin line in patch 9.12, bringing their own form of galactic flair to Summoner’s Rift. Granite Shield (P): Malphite now glows when his shield regenerates.

Malphite’s size now scales with his armor. Scaling caps out at around 700 armor. Seismic Shard (Q): Movement speed steal changed to 20/25/30/35/40% from 14/17/20/23/26%. Speed duration decreased to 3 seconds from 4 seconds. Q now casts from Malphite’s right arm, increasing overall missile speed. Thunderclap (W): Renamed from Brutal Strikes. Initial hit AP ratio decreased to 20% from 40%.

Initial hit armor ratio decreased to 15% from 20%. “On cast, Malphite resets his auto attack and deals 30/45/60/75/90 bonus Physical damage, scaling with 1.5 armor and 0.20 AP” “In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 6 seconds. These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP”. Stats: Base mana decreased to 300 from 400. Mana per 5 increased to 8 from 6. Arcane Mastery (P): Casting a basic spell reduces basic spell cooldowns by 1 second.

Spell damage and shielding increased by 1% of Ryze’s maximum mana. All other mana ratios removed. Overload (Q): Passive effect removed. Spell ranks decreased to 5 from 6. Damage increased to 80/105/130/155/180 from 60/85/110/135/160.

Overload damage bonus changed to 10/20/30/40/50% from 40/50/60/70/80%. Cooldown increased to 10 seconds from 6 seconds. Cost increased to 60 from 40. Shield removed. Movement speed decreased to 20/25/30/35/40% from 25/28/31/34/37%. Flux damage bonus changed to 40/50/60/70/80% from 25/50/75/100%). Rune Prison (W): Damage decreased to 80/85/90/95/100 +40% AP from 80/110/120/140/160 + 60% AP.

Now shields for 60/80/100/120/140 (+40% AP). On minion cast, gives 160 mana. Mana cost decreased to 30/45/60/75/90 from 50/60/70/80/90. CC effect changed to 35% slow from root. CC duration increased to 1.5 seconds from 0.75 seconds. Spell Flux bonus changed to convert slow to root from increased CC duration. Cooldown changed to 16 seconds from 13/12/11/10/9 seconds.

Bonus mana increased to 4% from 1%. Spell Flux (E): Cooldown changed to 4 seconds at all ranks from 3.25/3/2.75/2.5/2.25. Damage decreased to 60/80/100/120/140 from 70/90/110/130/150. Mana cost decreased to 40/55/70/85/100 from 60/70/80/90/100. Bounce range increased to 400 units from 3540 between two large targets, decreased to 250 units from 350 units otherwise.

Now always bounces off primary target. No longer damages on bounce. No longer bounces on spell kills. Realm Warp (R): Spell ranks increased to 3 from 2. Arcane mastery mana benefit increased to 2.5/3/3.5%. Now casts at max range if attempting to cast beyond that. Now requires an allied unit to cast near.

Minimum cast range increased to 1000 units from 730. Maximum cast range increased to 3000 at all ranks from 1750/3000. Cooldown changed to 180 seconds at all ranks from 210/180/150. Overload damage bonus against targets with Flux decreased to 40/70/100% from 50/75/100%. Petricite Burst (P): Damage changed to 120% AD + (9 + 3 per level) + 20% AP.

Radius decreased to 250 units from 400. Now does 50% reduced damage to secondary targets. Now has two charges. Chain Lash (Q): Q2 explosion radius decreased to 180 from 200. Q2 damage decreased to 40/60/80/100/120.

Q2 AP decreased to 40% from 60%. Kingslayer (W): Heal increased to 70/95/120/145/170 from 60/80/100/120/140. Abscond/Abduct (E): Now gains shield on champion and monster hit.

Rework

Shield value increased to 80/120/160/200/240 from 60/90/120/150/180. Strength of Stone (P): New effect: Crushing Blows – Whenever Wukong or one of his clones damages an enemy champion, they apply a stack of Crushing Blows to that target. Targets take 4% increased damage from Wukong and his clones for each stack of Crushing blows (max 5). VFX start small at one stack and get larger with each additional stack applied. Redesigned effect: Stone Skin – When 3+ enemy champions are visible within 1400 units, Wukong gains Armor and MR equal to 20 + 2 per level + 0.2.

his bonus Armor/MR respectively. Bonuses last for 6s and renews if enemies remain near.

Crushing Blow (Q): Mana cost decreased to 25/30/35/40/45 from 70/75/80/85/90. Now has a passive where Wukong gets 125 range on his next AA after he casts any spell.

League Of Legends Akali Rework Stealth

Damage changed to 20/35/50/65/80 (+20% AD) bonus magic damage from 10-130 (+0.4 AD) bonus physical damage. Now heals for 20/30/40/50/60 (+0.25 AD) health (50% on minions). No longer shreds armor. Warrior Trickster (W): Clone created now attacks nearby enemies dealing 50% of Wukong’s damage instead of exploding for magic damage at the end of its life. Clone lifespan increased to 2.5/3/3.5/4/4.5 (invisibility duration for Wukong himself unchanged). Wukong creating a clone and Wukong pushing ‘S’ to stop moving will now look identical to enemy players.

League Of Legends Rework Roadmap

Dash range when casting W increased to 200 units from 100 units. Cooldown decreased to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds. Cooldown now starts on clone death, not on clone creation. Clone now gets the E Attack Speed buff if Wukong has it when he casts W Clone now gets the Q on next hit buff if Wukong has it when he casts W Nimbus Strike (E): Other images of Wukong are now interactable clones that look just like Wukong and can be interacted with like any other unit. That means enemies won’t be certain which exact target Wukong himself is going to until he gets there. Clones can block skillshots. AD ratio decreased to 0.5 from 0.8.

Now checks for secondary targets in a much larger area around the primary target. Cyclone (R): Other spells can no be cast while using Cyclone. If Wukong casts another spell, it will automatically cancel Cyclone.Item Changes.

League Of Legends Stealth Rework